Monday, June 18, 2007

Lordofduct explains the history...

Good day to those perusing our blog here at Dead Dog Studio. I am Dylan Engelman and I am the programmer/producer behind this eager project of ours. I am taking this time (away for smashing my head into the keyboard) to introduce myself to the readers.

I'd like to begin my introduction to you with a brief explanation behind the history of this project.

Travel back to my childhood, when I was a dysfunctional little child playing video games well into the late hours. I would spend my time investigating the small animations of the sprites on my 12 inch TV screen wondering how it is exactly they put this whole thing together.

Years later, the majority of which playing old school side scrollers, I decided I was going to dive into making a game. Blind as a bat I ran into an RPG project with out any clue to how difficult it was to make what is actually a very complex game genre. I fell flat on my face when lacking any artists, direction, or actual abilities in the area.

More time passed and I began brewing up ideas for a more trimmed down game. It began as an expansion of the Sonic the Hedgehog series, returning it to its side scrolling roots and adding in extra features that separated it from the herd. It was inspired by the cut scene from the Sonic CD game released for the 'MegaCD' tm. This was the root of the 'grab feature' (more on this in time to come). It was merely a fan based idea that wouldn't go much further then for personal enjoyment.

again, I lacked artists. I attempted to get Andy on, and he modeled me Sonic with some basic textures... but his boredom in the idea grew quickly.

I tweaked my ideas more, adapted Sonic over to a human character [AHEM, andy here... i actually had to convince him over a very very long period of time to use a human and not his beloved sonic... damn fanboys! ok back to dylan] and added a melee weapon to cover the attack. The idea was in baby stage, but Andy began shining onto the project. YES! More time passed and our ideas grew and grew. It again collapsed in between 05' and 06' with the passing of some family members of mine.

But it wasn't long before I got back on the ship, Andy and Ed were closing in on graduation from school for 'game design' and '3D modeling' when we decided to take on this ambitious project.

I hope you as readers follow along and enjoy the ride we take.